It's a good way of throwing extra protection infront of your main singers, but other than that there's not a whole lot going on
This, [card]Marath, Will of the Wild[/card], and all ramp seems like a good deck, which demonstrates the scope of applications outside the Jund deck it comes in
Jump Scare decklist Jump Scare requires a little extra brain power to pilot thanks to all the face down cards you have to keep track of but in return for your effort, you can leverage the element of surprise against your opponents
With just one mana and a tap, you draw two, discard one, and get a 1/1 Pilot that crews as if it had 3 powermaking it way easier to power up this massive 8/8 vehicle
One of the most interesting parts of the archetype is the various monster types that it uses, and one of the most versatile cards in the deck just so happens to be a Fish-type monster