You gain control of a creature, but if you dont allow your opponent to draw a card, you have to put three stun counters on them
Written by Siam
White: order, armies, protection, removal Blue: card draw, counterspells, control, tempo Black: sacrifice, removal, graveyard value, life as a resource Red: damage, speed, aggression, chaos Green: big creatures, ramp, Lands, natural growth Yu-Gi-Oh!'s approach to the basics relies on what's called archetypes in the game since there is no mana
This gives you a serious atmosphere, where opponents are giving their best to win
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