Here are the cards Id keep from the original build: 1 Path to Exile 1 Soul Snare 1 Mother of Runes 1 Sol Ring 1 Terminate 1 Bathe in Light 1 Lightning Greaves 1 Boros Signet 1 Orzhov Signet 1 Rakdos Signet 1 Orims Thunder 1 Mortify 1 Vow of Duty 1 Vow of Malice 1 Vow of Lightning 1 Darksteel Ingot 1 Kaalia of the Vast 1 Voice of All 1 Wrecking Ball 1 Anger 1 Syphon Mind 1 Basandra, Battle Seraph 1 Serra Angel 1 Syphon Flesh 1 Oros, the Avenger 1 Malfegor 1 Mana-Charged Dragon 1 Akromas Vengeance 1 Tariel, Reckoner of Souls 1 Archangel of Strife 1 Angelic Arbiter 1 Angel of Despair 1 Akroma, Angel of Fury 1 Reiver Demon 1 Command Tower 1 Rupture Spire 1 Boros Garrison 1 Orzhov Basilica 1 Rakdos Carnarium 1 Vivid Meadow 1 Bojuka Bog With the cards Im keeping, the mana curve is pretty flat
The real power is likely to be the cards activated ability, which costs X to activate and reads: Exile Karns Sylex: Destroy each nonland permanent with mana value X or less
(April 14, 2023)
New standard cards were also revealed, showcasing the deep integration of Final Fantasy lore into MTG mechanics: Choco, Seeker of Shangri-La (from Final Fantasy 9): A powerful Chocobo Commander card, surprising even Ichikawa, who noted its historical parallels with Magic: The Gatherings Birds of Paradise
5.1/10$0.28 Threaten Sorcery Untap target creature and gain control of it until end of turn