Online guides remedy the issue of not knowing what cards you can win from opponents by providing card drop tables, but that just highlights more problems you'll face
To date, the Pokmon Company has printed roughly 43.2 billon cards since its launch
The deck's biggest drawback is that it can be clunky if our mana dorks diesometimes, we get stuck with a bunch of Gods, Trumpeting Carnosaurs, and The Skullspore Nexuses in hand
, so this flaw isnt necessarily a downside for everyone
For decks with three or more colors, where you might only be able to afford a small number of MDFCs since you'll need most of your lands to either be basics (for ramping / tutoring purposes) or tap for multiple colors of mana, the best MDFCs are Bala Ged Recovery (seriously, if you have green mana in your deck, play this card), Valakut Awakening, Hagra Mauling, and Ondu Inversion, along with the mythic cycle, which is almost always good if you can afford another land that only taps for a single color of mana