Teferis Protection is the card that lets you shrug and say, Not my problem. When it resolves, your permanents phase out, your life total cant change, and for a full turn cycle, youre basically untouchable
With the power level of most cards ratcheted up sky-high, bombs flew left and right, often swinging the game like a pendulum every turn
The deck then adds powerful madness spells including Kitchen Imp (2/2 flying hast for 1 mana with madness), Fiery Temper (burn), and Alms of the Vein (drain) to capitalize on your discard/loot abilities
Using the Mardu mana combination of red, black, and white, this deck focuses heavily on bringing cards back from your graveyard for a second chance at doing damage to your opponents, and the Commander even mills two cards every turn to try and put some spicy creatures in there for them to bring to the battlefield later in your turn
Not only did the set sell ridiculously well, but it had a huge impact on competitive and casual formats